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Ang Lee Just Invented a New Form of Cinema (3D, 4K 120fps)
By Patrick von Sychowski | April 16, 2016
The first time Pixar founder John Laseter saw “Toy Story 2” projected digitally – back in the pioneering early days of digital cinema in 1999 – he allegedly wept because he had never seen his film displayed the same way it was created.
Ang Lee may well provoke a similar reaction with his “Billy Lynn’s Long Halftime Walk”, because the film is nothing less than cinematic end-to-end reality in the service of art. As Mr Lee said during his speech, “this is a long journey, and we are going to find out what digital cinema means. We are not there yet.” But cinema will take a giant leap forward with his new film.
Virtual Reality (VR) and Augmented Reality (AR) are hot topics at this years NAB, but Ang Lee’s film is something just as new, different and exciting: call it Cinematic Reality (CR). Having seen several demonstrations of 3D and high frame rate (HFR) and laser projection it is easy to be cynical about the artistic impact of new technologies.
HFR films like “The Hobbit” had the (inadvertent) visual aesthetic and feel of a daytime television soap opera.. Ang Lee’s film is not like that. Ang Lee himself joked, “this is my virtual reality. I don’t want you to wander away. I want you to see my vision.” And from someone who created what is arguably one of the greatest stereoscopic 3D films ever made in “Life of Pi”, this was avision to behold.
Pixar Animation Studio’s Rick Sayer (official title: Devil’s Advocate – yes, really) noted in an earlier NAB panel that HFR “brings with it a real challenge to the established language of cinema.” Not so Ang Lee’s film, 10-11 minutes of which demoed during the Future of Cinema pre-NAB weekend in 120 frames per second, native stereoscopic 3D and 4K resolution in 28 foot lamberts per eye using two Christie Mirage laser projectors. It establishes a new language of cinema aesthetic that is equally rooted in reality and the established language of cinema.
The first shot that we saw was so disconcertingly real that when the camera pans you feel as if someone is moving your head. It is not a pleasant feeling the first time it happens, but you get used to it quickly. Much like you accept completely seeing life-like humans projected to two to three times their natural size. But in a shot where the soldier stand lined on a platform that is perfectly aligned with the borders of the screen, you feel as if you could be in a well-lit theatre, rather than a cinema. This was as real as the Cirque de Solei shows playing nearby here in Las Vegas.
It is difficult to describe, other than to go for the obvious short-cut that it looks like a reality. Not like seeing the world through a window; but just like seeing the world. Period. The film’s stereographer and stereo supervisor Demetri Portelli said that ,“physiologically it was the most comfortable film I’ve ever seen.” Which I think anyone who saw it would agree with. There was no more stereoscopic eyestrain than you would get from watching the room you are in right now.
Ang Lee went into detail about what this entailed in terms of the production, including no use of make up and a pursuit of a deeper form of acting. He even admitted that acting that looked ‘fake’ at 60fps suddenly looked natural when seen in 120 fps. “I shouldn’t accuse actors of bad acting, he confessed. “I found myself less judgmental.” The humility with which he spoke about approaching this task (read hisd keynote below) was truly humbling.
There have been attempts at projection that approximates reality before. Oscar-winning visual effects wizard and director Doug Trumbull (whom Lee consulted and involved extensively in this production) did it in analogue several decades ago with Showscan and then repeated it recently in digital with his “UFOtog” short that was shown at IBC 2014 to great acclaim. But while the short had a narrative, it did not have the budget, artistic flair or feature-length vision that “Billy Lynn’s Long Half Time Walk” has.
Those of us who were shown the footage were sworn not to reveal anything about the plot, but it is an early scene that mixes two very different settings and shows the characters in a variety of situations, setting, lighting and shots, from close ups to long shots. This, combined with the length, was enough to give a good feeling for the film’s overall feel, aesthetic and artistic potential. And not a single person I spoke to afterwards had anything negative or critical to say about the film.
It would be wrong to judge the film and the new language of cinema that it very likely heralds without seeing the complete finished product. Ang Lee was on hand before the demo to reel off the caveats that the visual effects were not finished, some shots were 2K, the color timing on the outdoor shots was not finished and the sound was not what people would hear in the cinema, not least with projector fans blasting noise into an icy cold screening room.
But all of us fortunate to have been fortunate enough to see it knew that we had witnessed something exceptional. There was no jaded tech cynicism. “Technology is always moving forward,” Lee observed, “but it is what we do with it that counts.” Lee wasn’t advocating that everything should be 120fps, recognizing that there were films for which 24fps was mopre suitable. What is being achieved with “Billy Lynn…”, in terms of merging a reality-inducing frame rate, high resolution, stereoscopic 3D and high brightness, as well as a new approach to acting, lighting, mae up and more has the potential to have as much impact as the other monumental shifts in motion picture technology and art such as sound and colour.

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